Project Ideas

Create a designated Virtual Reality Activity space in the library.

Research, design and create a VR/AR space in the new Nursing/Engineering building.

Create a virtual reality simulation on how manuscripts were historically produced.
"Archaeologists Are Only Just Beginning to Reveal the Secrets Hidden in These Ancient Manuscripts."
opens new windowhttps://www.smithsonianmag.com/history/archaeologoists-only-just-beginning-reveal-secrets-hidden-ancient-manuscripts-180967455/#2gofmgKmJlhvrCMl.99

Create a narrative stories on parts of Oral Roberts' life.

Recreate some of Oral Roberts' Tent Meetings in virtual reality.

- Provides an immersive experience for anyone, globally.
- Provides an immersive historical record.

Setup a dedicated VR/AR space in the Aerobic Center.

- Beneficial to health fitness and student exercise using immersive learning technologies (ILT), such as Beatsaver
- Available for VR course integration and individual student immersion. (Gen Ed 150 and 155; Anatomy and Physiology, basic and advanced courses)
- Publish article on the process, pros & cons.

Create an Immersive Learning Technologies floor in the library or opens new windowCreate a library space (Digital Sandbox) for student immersion with programming, AI, AR and VR.

Create a VR/AR space at the Hammer Center.

VR Physical and Equipment Considerations

VR Sickness or Cybersickness

Mazloumi Gavgani, Alireza, et al. “A Comparative Study of Cybersickness during Exposure to Virtual Reality and ‘Classic’ Motion Sickness: Are They Different?” Journal Of Applied Physiology (Bethesda, Md.: 1985), Oct. 2018. doi:10.1152/japplphysiol.00338.2018opens new windowhttps://oralroberts.idm.oclc.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=mnh&AN=30284516&site=ehost-live&scope=site

Reger, Greg M., et al. “Does Virtual Reality Increase Simulator Sickness During Exposure Therapy for Post-Traumatic Stress Disorder?” Telemedicine Journal And E-Health: The Official Journal Of The American Telemedicine Association, Oct. 2018. doi:10.1089/tmj.2018.0175
opens new windowhttps://oralroberts.idm.oclc.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=mnh&AN=30379634&site=ehost-live&scope=site

Kim, Hyun K., et al. “Virtual Reality Sickness Questionnaire (VRSQ): Motion Sickness Measurement Index in a Virtual Reality Environment.” Applied Ergonomics, vol. 69, May 2018, pp. 66–73. doi:10.1016/j. Apergo.2017.12.016.
opens new windowhttps://oralroberts.idm.oclc.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=mnh&AN=29477332&site=ehost-live&scope=site

Chessa, Manuela, et al. “The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality.” Human-Computer Interaction, vol. 34, no. 1, Jan. 2019, pp. 51–82. doi:10.1080/07370024.2016.1243478. opens new windowhttps://oralroberts.idm.oclc.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=133103132&site=ehost-live&scope=site
Abstract excerpt:

"Observers did not experience simulator sickness when the exposure to Virtual Reality was short and did not induce excessive amounts of vection compared to the other devices the Oculus Rift elicited a greater degree of immersivity. Thus our investigation suggests that the Oculus Rift head-mounted-display is a potentially powerful tool for a wide array of basic research and clinical applications."

Guna, Jože, et al. “Influence of Video Content Type on Users’ Virtual Reality Sickness Perception and Physiological Response.” Future Generation Computer Systems, vol. 91, Feb. 2019, pp. 263–276.doi:10.1016/j.future.2018.08.049. opens new windowhttps://ac.els-cdn.com/S0167739X18316546/1-s2.0-S0167739X18316546-main.pdf?_tid=ed42ed07-f013-494e-825e-cf52adee4c52&acdnat=1550268899_3de0ebbe2d1a56333e30a67534e712ec