Immersive technologies change or expand the physical world creating a new world for immersion experiences.

  • Augmented Reality (AR) creates a digital addition, or layer, to your reality.
  • Virtual Reality (VR) is a full immersion into another world or reality, shutting out the physical world.
  • 360 videos record a view in every direction at the same time. When watching the video, you control the view and movement direction, or perspective.
  • 3D VR videos, similar to 3D movies, have depth of field and require 3D goggles or glasses and a cellphone. The 3D immersive experience is from the view of the video creator.

Note: If you are a first time virtual reality (VR) user, you may want to invite a friend to help with putting on the headphones, getting started with an app or experience, and using the VR controllers. Consider taking a break after 30 minutes of use or if you feel nauseous or uncomfortable from the movement, rotation and space perception while wearing a head-mounted display. It may take a couple of sessions to get used to the immersive experience.

Check out the Library's immersive technologies on LRC, 4th floor.

Stop at the Virtual Reality (VR) Activity Station and experience VR using Oculus Rift S, or step into the Digital Sandbox where several VR stations are available with HTC Vive headsets and a Music Workstation is set up for you to create, edit, listen and share music.

Inquire at the One-Stop Library Services Desk for help utilizing immersive learning technologies.

Note: VR users can pick up a one-time use face mask at the One-Stop Library Service desk.

Course Integration

To inquire about integrating AR/VR learning technologies into your D2L course pages, LIBBI, library guide, or assignments, contact Myra Bloom, AR/VR Library Liaison, at 918-495-7174.

If you have VR programs you would like the library to review for purchase, please contact Professor Bloom.