Welcome to Immersive Technologies
Immersive technologies change or expand the physical world by merging it with digital or simulated reality, creating a new world for immersion experiences. For example, Augmented Reality (AR) creates a digital addition, or layer, to your reality and Virtual Reality (VR) is a full immersion into another world or reality, shutting out the physical world.
If you are a first time virtual reality (VR) user, you may want to invite a friend to help with putting on the headphones, getting started with an app or experience, and using the VR controllers. Consider taking a break after 30 minutes of use or if you feel nauseous or uncomfortable from the movement, rotation and space perception while wearing a head-set. It may take a couple of sessions to get used to the immersive experience.
The Library's VR headsets (HTC Vive, Oculus Rift S and Oculus Quest) provide an engaging and exciting fully immersive experience that allows the user to interact with computer-generated objects.
Library Immersive Technologies are on LRC 4th Floor.
- Stop at the Virtual Reality (VR) Activity Station in the LINC and experience VR using Oculus Rift S.
- Step into the Digital Sandbox where several VR stations are available with HTC VIVE headsets and a Music Workstation is set up for students to create, edit, listen and share music.
- Check out Oculus Quest from the One-Stop desk for an immersive experience anywhere in the library.
Inquire at the One-Stop Library Services Desk if you need help utilizing AR/VR learning technologies.
The library offers VR users a one-time use opens new windowVR headset eye mask cover available at the One-Stop Library Services desk.
- Library Learning TechnologiesCheck out the lists of games, apps, and learning experiences.
Oculus Quest
Oculus Quest (1 available) is an all-in-one VR system with built in sensors and Touch controllers.
No PC.
No wires.
Play VR anywhere in the library.
Check out Oculus Quest at the One-Stop Library Service desk for four (4) hour use in the Library. Includes carrying case with shoulder strap and quick reference and Library "How to Use" guides. Check equipment availability.
Pick up a one-time use opens new windowVR headset eye mask cover from the One-Stop Library Desk. For Steam update login help, inquire at the One-Stop Desk.
Note: As of January 2022, the Oculus brand was replaced by Meta.
Course Integration
To inquire about integrating AR/VR learning technologies into your D2L course pages, LIBBI, library guide or assignments, contact Myra Bloom, AR/VR Library Liaison, at 918-495-7174.
Tulsa's Channel 6 News Broadcast
Video: opens new window ORU Students Using Virtual Reality To Help Children In Need by Reagan Ledbetter, Tuesday, Mar. 5, 2019. [1:47 mins.]